What a splendid and glorious day; stupendous, even. You actually went outside for the first time in years, and, much to your surprise, you didn't die! What's more, you have a new pet fish to keep you company when a rainy day prevents you from exploring again (much like how they keep Howie from the Benchwarmers from playing in the yard). And, on top of all that, you met a girl. And not once, but twice, she asked you out.
As the sun goes down, Heather checks her phone. "Well, Default, I guess we should probably call it a night. I had a really great time with you today. See you tomorrow."
You say nothing, instead electing to awkwardly wave goodbye even though you're next door neighbors. When she shuts her door behind her, you feel a deflation in your heart. She's gone.
You're all alone.
Why is this bothering you so much? You haven't been around another human being in years; this is normal. Your fortress of solitude awaits. But something's not quite right. You've had a taste of human interaction, and now you want more. You crave more. You need more.
But Heather's gone and now you're all alone.
Wait, no you're not! You've got a pet fish now, and he's green and stuff. You'll need to order some fish food online later, and you really hope he won't dehydrate before you can get him something to drink.
A gust of wind slices straight to your bones, mocking your quasi-warm clothing with its measly +1 ice resistance, challenging you to a Mexican standoff, but ain't nobody got time for that. It's freaking cold. You rush to your door to get inside to warmth and safety. But the door's still locked. Crap.
You look at Clarence, your new little friend. His face looks a little derpy, but, as you lose a staring contest with him, you feel a strange sense of agency in your life, almost have if you have a list of options to choose from, each leading to a different outcome. It's a wonderful feeling. But what choice should you pick?
>> Pick the lock?